A question to all of my readers: what is, in your opinion, the worst rule or rules in AD&D 1st edition? Additional kudos, if you justify your choice(s). I admit that initiative is a bit confusing but I don't really enjoy unarmed and grappling combat. I will use it to test it in combat, although the situation never came up in play, but as written, they are a mess. What is your worst rule or rules?